Monday, 26 March 2012

Not so Normal Monster

Hey Everyone,

Finally got Normal Maps working on my monster, its allowed me to drop its base mesh back from 34K polys back down to around 8K. Obviously this is a good thing but it also looks even more detailed thanks to the normal map, i'm also experimenting with specularity maps at the moment to give the skin a slightly wet and fleshy look. Anyway thats enough talk heres a picture.

Oh and the tongue and mouth interior is still work in progress (the tongue is going into mudbox tommorow to make it look less blocky and more detailed).

What do you think of the skin at the moment with the current spec settings? Look realistic and fleshy or perhaps a little too reflective?

- Nutter

Tuesday, 20 March 2012

Here Be Monsters.

Hey everyone

Check out my monsters, this is the basic diffuse maps created (and by created I mean I made the red one messed with hue and saturation in photoshop to make the blue one).

I did another big HD render because I like showing off my 3D stuff when it works. Now I just need to get the normal maps working.
- Nutter

Monday, 12 March 2012


Hey Everyone

I got a little bored today, plus I felt like practicing my skills in Photoshop, so I set myself a challenge. Take a quick doodle I did when I was bored in a lecture and turn into a decent piece of colour concept art in less than 4 hours. It the end it took me about 3 and a half, and here it is (full Screen it)

I also saved versions of it every 30 minutes or so and combined them into a nice little slideshow type thing below in case anyone cares how I used my time.


- Nutter

Monday, 5 March 2012

Mud Monster

Just a little taste of how the monster (which I still need to name) looks in Mudbox at the moment. Obviously right now i've only focused on detail around the face for now but its starting to come together.

- Nutter

Thursday, 1 March 2012

The Entity is coming...

Watch your shadow. It might not be following you, it might be stalking you.

- Nutter