Hey everyone,
Yes that was a Matrix reference, mostly because the Matrix is awesome and because I couldn't think of a better title.
And really it wasn't even that true since the game i'm about to show a sneak peek of only has 5 guns but still it'll be enough for what you need.
The game in question is a top down survival shooter. For now i'm working an having a demo working in time for halloween, the demo will only feature survival mode although the full game will hopefully have missions too.
The idea is basically you're a Specialist Pest Exterminator sent into deal with some kind of infestation (might be mutant or might be alien, haven't decided yet)
Anyway that's enough talk, Check it Out
Nutter
Sunday, 30 September 2012
Monday, 10 September 2012
Tower Defense
Hey everyone,
The blog has been a little quiet and empty lately. I haven't had much time to work on Flash Games but in the last few days i've started working on a Tower Defense engine, it's a genre i've wanted to break into for a while.
I'm planning to get the engine working, build a small(ish) game to test it then add features based on feedback from the game. Obviously there are many different varieties of Tower Defense whether it be grid based ones where the enemies find a path based on where you place your towers or the more classic ones where they follow a path.
So far my TD engine has the following features:
When the player isn't building towers in "Build Mode", they can take control of a character (Webby in the case of my test game) and move around the play area collecting extra resources. This not only adds the extra element of resource gathering but also adds an extra risk that hitting any of the enemies moving along the path will cost a life in the same as if they reached the end.
The engine is still in a very early stage and there are a few bugs to work out but this could hopefully turn out to be a powerful (and hopefully easy and intuitive to use) engine which I might make available for other people to use when it's finished.
In the mean time, what features do you like to see in a TD? What else would you like to see in my TD engine?
Let me know in the comments.
- Nutter
The blog has been a little quiet and empty lately. I haven't had much time to work on Flash Games but in the last few days i've started working on a Tower Defense engine, it's a genre i've wanted to break into for a while.
I'm planning to get the engine working, build a small(ish) game to test it then add features based on feedback from the game. Obviously there are many different varieties of Tower Defense whether it be grid based ones where the enemies find a path based on where you place your towers or the more classic ones where they follow a path.
So far my TD engine has the following features:
- Intuitive path creation system which allows level paths to be created easily without any extra code.
- Multiple Enemy types, including Ground, Flying and Boss units.
- Multiple Tower types with different buff abilities such as "Slow", "Stun" and "Poison".
- Towers which target Ground enemies only, Air enemies only or both types.
- The ability to select the target type for each tower - Closest Enemy, Fastest, Weakest or Strongest.
- The ability to upgrade towers to make them better/stronger.
When the player isn't building towers in "Build Mode", they can take control of a character (Webby in the case of my test game) and move around the play area collecting extra resources. This not only adds the extra element of resource gathering but also adds an extra risk that hitting any of the enemies moving along the path will cost a life in the same as if they reached the end.
The engine is still in a very early stage and there are a few bugs to work out but this could hopefully turn out to be a powerful (and hopefully easy and intuitive to use) engine which I might make available for other people to use when it's finished.
In the mean time, what features do you like to see in a TD? What else would you like to see in my TD engine?
Let me know in the comments.
- Nutter
Labels:
Engine. Custom,
Flash,
Showcase,
Suggestions,
Webby
Friday, 27 July 2012
Mayan Orb
Just a sneak peek at something i'm working on.
The Player controlled "sphere" which will explore an ancient Mayan Temple in a Puzzle based game rewarded exploration and clever thinking.
(If it ever gets made since its a Unity project)
- Nutter
The Player controlled "sphere" which will explore an ancient Mayan Temple in a Puzzle based game rewarded exploration and clever thinking.
(If it ever gets made since its a Unity project)
- Nutter
Thursday, 19 July 2012
Horror of the Deep
Hey everyone, finally finished the sea monster I was working on :)
Let me know what you think.
- Nutter
Let me know what you think.
- Nutter
Thursday, 12 July 2012
Sea Monster 3
Not much to say really.
The Sea Monster is almost finished now, maybe needs a little more in the water to break it up a bit and I need to finish the scales on its head/face area.
Otherwise its looking pretty good :)
- Nutter
PS (Special Hi to Lizzie :D who actually bothers to read these blogs)
The Sea Monster is almost finished now, maybe needs a little more in the water to break it up a bit and I need to finish the scales on its head/face area.
Otherwise its looking pretty good :)
- Nutter
PS (Special Hi to Lizzie :D who actually bothers to read these blogs)
Monday, 9 July 2012
Sea Monster (Work in Progress 2)
Hey everyone,
Had chance to work to work on some more digital artwork today :)
As you can see from the image above, I started to add a little more of the background/scene rather than focussing on the sea monster itself, i'm a little bored of painting scales on it for now so I started by adding the water then the splash where it has emerged from the water before adding the moon so I could began to tweak the highlights and shadows.
Still got quite a bit to do with it but its starting to look pretty good I think.
- Nutter
Had chance to work to work on some more digital artwork today :)
As you can see from the image above, I started to add a little more of the background/scene rather than focussing on the sea monster itself, i'm a little bored of painting scales on it for now so I started by adding the water then the splash where it has emerged from the water before adding the moon so I could began to tweak the highlights and shadows.
Still got quite a bit to do with it but its starting to look pretty good I think.
- Nutter
Monday, 2 July 2012
60 Second Buffet
Hey everyone
As some of you may know, Mochimedia is a flash game company who offer ad services for developers who want to monetise their games with in-game ads. They also occasionally run contests for developers.
During June they ran a 60 Second Game contest which involved creating a game which lasts a maximum of 60 seconds.
The submission deadline has now passed and the entries are been judged so in the mean time, check out 60 Second Buffet. I took the classic fly collecting, spider avoiding gameplay of my Webby games and tweaked the game mechanics to better fit a 60 second game. The result is a fast paced little arcade action game.
You can play the game here on Newgrounds or Kongregate :)
- Nutter
As some of you may know, Mochimedia is a flash game company who offer ad services for developers who want to monetise their games with in-game ads. They also occasionally run contests for developers.
During June they ran a 60 Second Game contest which involved creating a game which lasts a maximum of 60 seconds.
The submission deadline has now passed and the entries are been judged so in the mean time, check out 60 Second Buffet. I took the classic fly collecting, spider avoiding gameplay of my Webby games and tweaked the game mechanics to better fit a 60 second game. The result is a fast paced little arcade action game.
You can play the game here on Newgrounds or Kongregate :)
- Nutter
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