Hey everyone its been almost a month since I posted anything... Been a fairly busy time so that's you'll have to forgive me.
That little drone concept art I showed before has been updated a little bit since the colour scheme changed.
Since then i've also finished the modelling and im onto the texturing stage.
The model is a very low polycount at only 55 polys on the entire model. This is because the actual drone in game is very small and attacks in packs meaning than high level detail topology isn't required. The majority of the detail is handed through texturing and normal mapping.
The current texture is shown below although there are still some changes to be made to it.
Let me know what you think :)
~ Nutter
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