Thursday, 28 June 2012

The Future of Blobbs

Hey all, as you can see from the image above and the title of the post. I've been working on something Blobbs related recently.

Obviously Blobbs 2 was a huge improvement from Blobbs 1 and now I want to make Blobbs 3 even better, that's where you come in.

I want to hear what you'd like to see in Blobbs 3 - vote in the poll (when its added) or tell me in the comments below. I can't promise every idea will be included but i'd like to add as much cool stuff as possible.

- Nutter

Monday, 25 June 2012

Sea Monster (Work in Progress)

Hey Everyone.

Just a quick update today to show the latest bit of artwork in working on.

Let me know what you think.

Thursday, 14 June 2012

Medusi - Prince of the Nile Pt 2

 Hey everyone.

This is the (hopefully) finished version of Medusi the Prince of the Nile.

 I've added a nice desert scene background and added a few little details to him such as wrinkles and veins on his body. A few pyramids and buildings hint at his civilization being desert dwellers and help add to the egyptian background.

I'm hopefully going to write a bit of a background storyline for him soon so stay tuned.

- Nutter

Wednesday, 13 June 2012

Medusi - Prince of the Nile

Hey Everyone.

Here's the daily update of the concept art monster I was working on. Since yesterday I've named him Medusi - Prince of the Nile and added some Egyptian style armour and an awesome weapon.

Obviously the name Medusi is based on the Gorgon Medusa made into a masculine name and the Nile bit comes from his Egyptian background.

Whether or not his name will stay as this im not sure yet but it'll do for now.

He's certainly improved a lot from yesterday. Shame i've ignored my flash game completely to work on him.

- Nutter

Tuesday, 12 June 2012

Monster Concept Art

Hey all,

A couple of things today...

1.  Photoshop can be a cruel mistress. I've been working on concept art today for a (so far un-named) monster which you can see below. This is the second version after Photoshop crashed and lost the first version early on.

So Nutter's lesson for the day, save early and save often because you never know when the software will let you down.

2. I'm working on a new flash game for a contest hosted by MochiMedia. Any budding flash developers out there should Check it out.

So let me know what you think of the concept art (and if you have any ideas for names) and try my flash game and let me know what you think of it.

- Nutter

Tuesday, 5 June 2012

Longstrike MK II

Hey everyone.

Here's the newer version of yesterday's Longstrike.

I've updated the stock to look like actual wood rather than the placeholder before, ive also added quite a lot of detailing.

It's starting to look (almost) realistic now as opposed to yesterdays version which didn't.

- Nutter

Monday, 4 June 2012

Brass Longstrike Concept Art

Hey everyone.

I've been working on a new project lately. A Steam Punk themed/styled Sniper Rifle. I've got a basic low poly model finished but since I can't work on it today I created some concept art for it instead.

Check it out.

Let me know what you think in the comment below. I'm wondering if the barrel should be longer or maybe if the main body of the gun should be shorter.

- Nutter