Monday, 26 March 2012

Not so Normal Monster

Hey Everyone,

Finally got Normal Maps working on my monster, its allowed me to drop its base mesh back from 34K polys back down to around 8K. Obviously this is a good thing but it also looks even more detailed thanks to the normal map, i'm also experimenting with specularity maps at the moment to give the skin a slightly wet and fleshy look. Anyway thats enough talk heres a picture.

Oh and the tongue and mouth interior is still work in progress (the tongue is going into mudbox tommorow to make it look less blocky and more detailed).

What do you think of the skin at the moment with the current spec settings? Look realistic and fleshy or perhaps a little too reflective?

- Nutter

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