Friday, 4 May 2012

Octo Brain Pt 3

Hi All,

Been hard at work with this all day and the modelling and texturing is just about done now. Painted the Diffuse map, reworked the Normal Map a little and finally got my head around Specular Maps.

In total i've spent about 3-4 hours modelling the base shape in Max, another 3-4 hours creating the higher poly version in Mudbox and then around another 4 hours painting and texturing it. Its starting to look pretty cool now. If I can be bothered i'll be rigging it next, then maybe creating a scene with a few of them swimming around in a tank.

In the mean time I wanna do a decent render then touch it up in Photoshop.

- Nutter

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