With my basic brick task out of the way its time to start on my main project. This was a pretty open specification and let us do pretty much whatever we wanted. Since I enjoy fiction and fantasy so much I originally decided to model a monster and a character who would hunting it. My 3D Lecturer then made my day by telling me to forget about the hunter and focus on monsters instead. (Humans are difficult to model correctly whereas fantasy monsters can't really be wrong)
This means I get to spend a good chunk of my University year doing what I enjoy, making monsters.
The process will be in 5 stages:
1. Draw/Design concept art for the monster(s).
2. Model a low poly version of the monster in 3D Studio Max.
3. Import the low poly model into Mudbox and create a high detailed one.
4. Create a Bump/Normal Map from this high detail one to use on the low poly version, this creates the impression of high detail without adding any extra polys making it suitable for use in game engines and animating it etc.
5. Texture the model to make it look pretty.
Obviously i'm doing multiple monsters so i'll be repeating the process but it should be fun.
In the mean time, here's a quick render of the monster's leg which i've made from a sketch I did the other day.
I think it looks pretty cool, what do you think? More importantly does it look realistic, i.e Would the leg be able to support itself?