Friday 27 January 2012

Skulls for the Blood God!

Hey everyone

That wasn't really a warhammer reference.. honest.

Had a pretty productive day today, my team project meeting led me to model some "aztec style" totem objects which will be used as waypoint in our game.

They're low poly and not very detailed mainly because they're a very small object in the game and most of the detail will be added by the texture (which isn't my job in this case)

What is much more interesting to look at is the latest object i've created for my 3D project. Obviously the monsters are still a work in progress but as they're carnivores I thought it would be only fitting to add a few bones to the scene.

I started work on this skull yesterday then finished the texturing today. Its around 800 polys which is a little higher than I would have liked but reducing it anymore starts to lose detail (particuarly round the eye holes and nose hole)

Anyway, check it out and lemme know what you guys think? I know there's still a lot of work to be done on the jaw (it doesn't even have teeth yet) but its the weekend so i'm done with it for now.
- Nutter

2 comments: